QuickTexture 2024 for Blender 4.1

Improvements

  • Bake Metallic map

  • Baking works on regular non QT Materials (Must have at least one image texture connected)

  • Increase Max Text Size to 100

Bug Fixes

  • Bake Multiple Materials on object into one Material

  • Bake Alpha

  • Height Mask Controls

  • EXE path for Paintover not applying properly

QuickTexture 2024 V1.1 for Blender 4.0.2

Bug Fixes

  • View Mode Ctrl T with nothing selected creating Photomodeling plane

  • Smudge Mask

  • Height Mask

  • Masks between layers uses same mode as Top Layer

QuickTexture 2024 for Blender 4.0.2

Improvements

  • Bake Alpha Checkbox. Turn this OFF before baking in order to ensure proper transfer of material into Unreal with the USD format

  • Applies Rotation automatically after using the Copy Material button so the QT transfers properly

  • Paintover can now be activated from Cycles. There is a lot of hidden unavoidable color correction that is being applied by Blender on the import and export of the paintover texture, so keep in mind that the best way to use this (experimental) Paintover feature is from within Eevee material preview mode with a very bright simple HDRI. The idea is you would paintover in a very neutral setting then later switch to cycles and tweak lighting to relight your existing scene + paintover

Bug Fixes

  • Remove QuickShape requirement to run QuickTexture

  • Mouse movement when multiple panels are open

  • Reset Material deleting all modifiers on object instead of QuickTexture related modifiers only

  • Rotation not affecting all maps

  • Detiling

  • Randomize Per Object

  • Paintover to QuickTexture conversion

  • Baking support for Paintover

  • Normal after baking connected to wrong slot

  • Photomodeling Box and UV fixed and renamed for clarity

QuickTexture 2024 for Blender 4.0

New Features

  • QuickPaintover allows you to paint textures using your favorite image editor

  • Set the full Image Editor .EXE file location in the preferences

  • QuickPaintover will cover your entire viewport and project onto the surface like a Mesh Decal

  • Make sure you collapse everything down to a single layer before saving, and then use the Apply Paintover tool to update the texture

  • Create as many QuickPaintover objects needed!

  • Don't forget that these are MESH objects, so you can boolean them and do any other mesh operations!

  • UI is automatically updated to display your custom hotkeys

  • Mode option to choose between Procedural Box, View, UV or Triplanar from the start for your QuickTextures

  • Create TriPlanar layers

  • Delete Material tool to remove all QuickTexture related attributes and materials in order to have a clean slate

  • Detailed Error Messages when something goes wrong

  • Support Custom Keywords in Filenames so you can ensure your textures are loaded properly

  • Supports Metal Maps

  • Control Emission Contrast

  • Multilayer option for QuickTexture creates 3 layers with edge and dirt masks along with some basic color variation from a single click

Improvements

  • Mesh Decals

  • Mask by Normal Direction

  • Threshold setting to remove stretched polygons

  • Use a Collection as a target object for Decal

  • More consistent

  • N panel now moves UI text out of the way to not interfere

  • Baking

  • Supports baking Metal map

  • Bake multiple objects (decals) onto one texture

  • Remaking Material into a QuickTexture supports materials with node groups and materials that just had a single diffuse texture

  • Mouse movement to change settings now supports wrapping around viewport

  • Ctrl/Shift/Alt as multipliers to affect changing settings are now standardized

  • Vector Displacement node switched to Displacement so it behaves as expected

  • MidLevel control added for Displacement Map

  • If no objects are selected when creating a QuickTexture, a Photomodeling Plane will be created from the chosen image(s)

  • If no objects are selected when creating a QuickDecal, a Reference Plane will be created from the chosen image(s)

  • Shadow Visibility in both Cycles and Eevee is automatically turned off for all Decals, Ref and Photomodeling Objects

  • Escape stops all actions

  • Undo warning has been added, please Undo carefully and give it time between each Undo or Blender will crash

Bug Fixes

  • Only draws UI in one viewport

  • Handles Multi User objects

  • Compatability issues with other addons that added attributes to shaders has been fixed

  • Displacement support when remaking materials/using the make unique tool

  • Cleans up any empty materials on an object before running to prevent crash

QuickTexture 2022 for Blender 3.4

New Features

  • New Alt+Q Pie Menu for tools and presets

  • QuickTexture

  • QuickDecal

  • Photomodeling Plane

  • Photomodeling Cube

  • Apply Photomodel

  • Now Supports Displacement Maps (Cycles Only)

  • Create Displacement maps for up to 5 layers

  • Move/Scale/Rotate/Adjust Strength all in viewport just like every other map

  • Redesigned Bump Map System

  • Can now control the depth of individual layers to get realistic layering effects!

  • Only works when maps are mixed by Texture Mask

  • New Masks

    • Vertex Color Attribute Mask

    • AO Mask

    • Cavity Mask (Cycles Only)

  • New "Variety" Map

  • Add splotches of variation to your diffuse texture

  • Mesh Decals V2

  • New procedurally generated Alpha blend options around the border

  • Can now reproject decal to different mesh if needed

  • Vertex Color attribute is automatically used as an alpha so you can immediately go into vertex painting to hide parts of the decal

  • Baking V2

  • Preview AO / Cavity checkbox (Cycles Only)

  • This will assign an AO and Cavity shader to the mesh

  • This preview shader is the only QT feature that is not controlled in the viewport. Feel free to add your own noise textures and tweak the shader further

  • You can press the bake button at any point while in this preview mode to bake AO and Cavity textures, with the assumption that you will use them as masks further along in the texturing process

  • If you click Bake without a path specified, QT will make a new folder for you and save the images there if your Blender file is saved

  • Normal Mask now in global space

  • New setting for custom mouse speed multiplier for users with vastly different DPI/Monitor sizes

  • Shift+T to switch from QT Procedural Mapping to Triplanar Box Mapping

  • Add more tools to Ctrl+D pie menu

Bug Fixes

  • Added support for 3.4

  • Copy Material on Curve

  • Removes material on other objects when activating QT

  • Support different Blender UI resolution sizes

  • Turn shadows off in Cycles

  • Normal mask smoothing

  • Fixed mesh decal glitch

QuickTexture 2022 for Blender 3.3.1

  • Edit mode bug fix

  • Instanced object bug fix

  • Multiple materials bug fix

  • Smaller minimum UI text size

QuickTexture 2022 for Blender 3.1.2

Bug Fixes

  • Emission connection to proper color corrected node

  • Emission not resetting

  • Decal onto QS/QC object

  • UV Smudge Mask with Triplanar

  • Mask by Normal contrast

  • Mask by Alpha

QuickTexture 2022 Version 2 for Blender 3.1

  • Remake existing material error fixed

  • UI text not visible under N panel, now automatically moves over

  • Applies scale and rotation on obj before QT is created to get rid of various problems

  • Max Opacity now clamped to 1

  • Box blending setting renamed to Triplanar Blending for clarity

  • Ensure proper texture ratio on objects

  • Texture baking!

  • One click solution to bake all your maps

  • Auto reloads your material with the new baked textures

  • Decals V2

  • Redesigned Unreal Engine style Mesh Decal system

  • Duplicate, move, scale and rotate with live reprojection

  • New UV Smudge Mask

  • Distort your UVs with a texture to create unique painterly effects

  • Detiling setup

  • Use UV rotation to break up repetitive tiling textures

  • Per Object Randomization

  • Controls for Hue/Sat/Value and Roughness randomization per object

  • Create multiple Material Layers per object

  • Apply QuickTexture in edit mode to selected polygons to create a new QuickTexture material layer

  • Proper Emission support

  • Links diffuse image to emission

  • QuickTexture 2022 Version 1 for Blender 3.0

  • Procedural UV checkbox which is now on by default, this will remove UV's from your object before applying the custom QuickTexture procedural UV setup. Turn it off if you wish to use your objects original UV's

  • Upcoming Features:

  • Octane support

  • AO and Curvature masking

  • Texture baking

  • Proper Emission support

  • Default color selection for basic material creation

QuickTexture V_1_2 For Blender 2.93.1

  • Returned to old system of being able to move textures on UV'd objects

QuickTexture V_1_1 For Blender 2.93.1

  • Mask by Depth added

  • Added support for more naming conventions

  • Decal improvements

  • If you already have a full material, it will remake it into a QuickTexture

  • Ctrl + Backspace added as an alternative shortcut to delete layer

  • Left/Right arrows to rotate map 90 degrees as an alternative for [ ]

  • Replace Mask bug fix

  • Unlink material option

  • Reset individual settings (Values, Transforms, Scale)

  • Backspace to delete mask bug fix

  • Multi object selection bug fixes

  • Tooltips added

  • Issues with 'U' fixed

QuickTexture V_1_5 For Blender 2.93.1

  • New Pie Menu!

  • Option to enable/disable shadow casting on Decal

  • Bug fixes

  • Supported Naming Conventions for Textures:

  • Albedo

  • Diffuse

  • Diff

  • Color

  • Col

  • Basecolor

  • Basecol

  • Roughness

  • Rough

  • Glossiness

  • Gloss

  • Spec

  • Specular

  • Normal

  • Norm

  • Nor

  • Nrm

  • Nmap

  • Opacity

  • Opac

  • Alpha

  • Ao

  • Ambientocclusion

QuickTexture V_1_0 For Blender 2.83, 2.91, 2.92

  • One click texturing solution

  • One click set up reference images / photomodeling

  • Automatically creates and manages all necessary nodes for you based on a singular image of your choosing

  • Intuitive controls in the viewport to move, scale, rotate, adjust values, contrast, bump intensity and more

  • Automatically creates Box Mapping and/or View Mapping UV's

  • Keep it procedural or apply the modifier to lock in the UV's

  • Up to 5 custom material layers

  • Hotkeys to visualize one map or one layer at a time for fine tuning

  • Blend between layers with masks based on height, noise or normal direction

  • Combine multiple triplanar layers with different opacities to create a painterly effect

  • Project textures from View for decals/additional hero details on your asset

  • Select 2 objects to instantly blend between the shaders between them using a height mask

  • Support for using object UV's