QuickDeform Documentation

Modify and Deform your geometry with custom remesh macros, mirror objects, create new modifiers such as lattices and lofts, use the sculpting pie menu to streamline the sculpting experience

TABLE OF CONTENTS

Preferences

Customize your user experience from default startup settings to hotkeys

Viewport Drawing Border

  • Amount of available working area in the viewport. A larger border will free up some of the gizmo icons on the side of the viewport so you can use them without closing QuickDeform

Text Size

  • Font Size

Mouse Speed Multiplier

  • Most values in QuickDeform are determined by pressing a button, moving your mouse to increment a value, and then left clicking to confirm. This is the speed of that incrementation, you may have to adjust based on your monitor resolution or DPI

Colors

  • Color customization

Disable hotkeys

  • Disable the many hotkeys that come shipped with QuickDeform by default, so you can access everything using the pie menus only

Textures Folder Path

  • Set the location of Alpha and Stencil Textures for Sculpting with the QuickDeform Sculpt Pie

Tools

All the main tools in QuickDeform can have custom hotkeys, visit the Keymap Section of Blender Preferences and search for QuickDeform to find the customizable keys

Ctrl Shift F

  • Object/Edit Mode: QuickDeform pie where you can find access to all of QuickDeform's tools Sculpt Mode: QuickDeform Sculpt Pie where you can find the Sculpting Tools

Alt Q

  • QuickTools Pie Menu. If you have installed the other QuickTools you will find shortcuts to some of the most used tools in here

Values in the tools are either toggled or set by clicking a hotkey, moving the cursor left and right to increment the value, and then confirming the value change with LMB

Confirm the tool by Pressing Enter or RMB, this will keep the Modifier active so you can go back to edit its values at any point

Ctrl Enter will Confirm And APPLY the Modifier

Close any tool with Ctrl X or the same Hotkey that opened them

Mirror/Array

Ctrl X

  • Create a helper Gizmo. Choose Axis by clicking on the corresponding visual guide

1

  • Mirror

2

  • Radial Array

3

  • Linear Array

P

  • Parent

  • Parent the helper empty that is created to the object so the Mirror doesn't change if you move the main object. This is only relevant if you are using the Mirror/Array in a mode that requires a helper empty

V

  • Toggle between Object or Cursor Origin

G

  • Toggle between Global or Local Space

Shift LMB

  • Add Axis

Bend

Ctrl Shift B

  • Create a helper Gizmo. Choose Axis by clicking on the corresponding visual guide and drag to Bend

1

  • Bend

2

  • Taper

3

  • Twist

4

  • Stretch

Q

  • Flip Axis

  • Depending on your objects orientation and its rotation values, you may need to toggle this option to begin bending properly along a specific axis

V

  • Toggle between Object or Cursor Origin

G

  • Toggle between Global or Local Space

Solidify

Ctrl Shift Q

  • Add Solidify modifier to your object and let you set the thickness

Tubes

  • Ctrl Shift T

  • Converts your selection into curves (if necessary) and adds thickness

  • In the Pie Menu you can select a Curve Profile to use for Tubes

Smooth

Shift E

  • Add Smooth modifier to your object

Grab

Ctrl Shift G

  • Combines some of the functionality of the sculpt grab brush with the convenience of soft selection, all while being in a simple tool that lets you change the relevant settings without having to leave object mode Turn Voxel Resolution above 0 in the QuickDeform Pie and Grab will automatically remesh after every LMB press, which makes for a very interesting design tool reminiscent of using Smudge with 100% strength in Photoshop

F

  • Radius

Ctrl G

  • Size Radius

Q

  • Falloff Radius

Shift LMB

  • Smooth

Extract

Ctrl E

  • (Sculpt Mode Only) Takes current mask and extracts it while cleaning everything up for you, switching all of the modes automatically, and letting you set the depth visually. Hold Ctrl to leave it as a 0 depth flat plane

Pivot

Ctrl Alt G

  • Creates a gizmo to easily edit the pivot of your object

W

  • Project

  • Project cursor position onto object and set that location as the new Pivot

Axis

  • Enable one of these axes IE: -Z if you just want to snap the pivot to the axis

Loft

Ctrl U

  • Select a Curve then activate the Loft

  • Inside the tool select the curves in the order you would like to loft them. You do not have to press Shift to add to selection, it will add the active object to selection automatically. Do not use a bounding box select, you must select one by one in order

Procedural Loft between selected Curves

Make Solid

  • Will close off both sides of the Loft with faces to make a manifold solid object

Lattice

Ctrl Shift X

  • Create a lattice modifier and fit a lattice object to your shape, even if your object has been rotated and the transformations have been applied

Q

  • X Divisions

W

  • Y Divisions

E

  • Z Divisions

C

  • Interpolation

  • Linear or Smooth interpolation

V

  • Local Align will use the Objects orientation Best Fit will attempt to create the best possible fit for the Lattice around your object. Use this if your object is heavily rotated and has had transformations applied

Voxel

Ctrl R

  • Voxel Remesh but you can activate this in any mode, not just sculpt mode

Ctrl Shift R

  • Voxel resolution selection ui and then instantly remesh when you confirm the size, which is much nicer than having to remesh manually after selecting the size every time

Ctrl E

  • Same as Voxel Resize Remesh but will create a Modifier for the Voxel Remesh instead of just applying it

Ctrl Shift E

  • Resize, create Remesh Modifier, and then create a Smooth modifier on top of that

QuickDeform Pie

The QuickDeform Pie Menu contains a lot of tools that were accessible by hotkeys, so I won't cover them again here. I will just cover the stuff that is unique to the Pie

Voxel Resolution
Smoothing Amount

  • Set the Voxel/Smoothing amounts here to be used by the Voxel Remeshing/Smoothing Tools

Make Voxel Object
Apply Voxel Object
Duplicate Voxel Object
Merge Voxel Object
Delete Voxel Object

  • The Voxel Modeling workflow in QuickShape and QuickCurve can be replicated on any existing object by using the above tools

Decimate

  • Easy access to 50% 70% and 90% reductions via Decimate modifier

Procedural UVs

  • Create a QuickTexture style Procedural UV setup

QuickDeform Sculpt Pie

Facetset From Mask
Reset Facesets
Visualize Facesets
Symmetry

  • Symmetry within the QD Sculpt Pie is an improvement over regularly activating symmetry in sculpt mode because this will persist for ALL objects as opposed to having to turn it on for every single object

Brush Settings

  • Access to commonly used settings

Textures

  • Loads textures from the library location specified in the QuickDeform Preferences Use the selected Texture as an Alpha on your brush

Use Texture As Stencil

  • Use the selected Texture as a Stencil instead of an Alpha

Voxel Upres 10% 30% 50%
Voxel Upres (Double)
Voxel Downres (Half)

  • Instead of messing with the hard to predict results of the Blender Voxel Resolution values, Upres or Downres your object by these preset amounts

Dynamesh
Multires

Brushes

  • Access to commonly used brushes, including some custom ones, with good preset settings

Tips

Press the hotkey and then release to begin changing the setting, confirm by pressing the left mouse button

Hold Ctrl/Alt/Shift to adjust values slower or faster while changing a setting