QuickDeform Documentation

Modify and Deform your geometry with custom remesh macros, mirror objects, create new modifiers such as lattices and lofts, use the sculpting pie menu to streamline the sculpting experience

Contents

Update
Preferences
Tools
Menus
Mirror/Array
Bend
Solidify
Tubes
Smooth
Grab
Extract
Pivot
Loft
Lattice
Voxel
Bevel
Slice
QuickDeform Pie
QuickDeform Sculpt Pie
Tips

Update

  • There are very few if any remaining bugs, and most errors are simply a matter of Blender not updating the addon properly. Make sure you have the latest version from Gumroad, make sure the file name matches the Blender version you are using (usually the latest Stable release)
  • Make sure you Uninstall the old version -> Close Blender -> Reopen -> Then reinstall the ZIP file

Preferences

Customize your user experience from default startup settings to hotkeys

Viewport Drawing Border

Amount of available working area in the viewport. A larger border will free up some of the gizmo icons on the side of the viewport so you can use them without closing QuickDeform

Text Size

Font Size

Mouse Speed Multiplier

Most values in QuickDeform are determined by pressing a button, moving your mouse to increment a value, and then left clicking to confirm. This is the speed of that incrementation, you may have to adjust based on your monitor resolution or DPI

Colors

Color customization

Disable hotkeys

Disable the many hotkeys that come shipped with QuickDeform by default, so you can access everything using the pie menus only

Textures Folder Path

Set the location of Alpha and Stencil Textures for Sculpting with the QuickDeform Sculpt Pie

Tools

All the main tools in QuickDeform can have custom hotkeys, visit the Keymap Section of Blender Preferences and search for QuickDeform to find the customizable keys

Values in the tools are either toggled or set by clicking a hotkey, moving the cursor left and right to increment the value, and then confirming the value change with LMB
Confirm the tool by Pressing Enter or RMB, this will keep the Modifier active so you can go back to edit its values at any point
Ctrl Enter will Confirm And APPLY the Modifier
Close any tool with Ctrl X or the same Hotkey that opened them

Menus

QuickDeform Pie Menu

Ctrl Shift F

Object/Edit Mode Pie Menu where you can find access to all of QuickDeform's tools

QuickSculpt Pie Menu

Ctrl Shift F

Sculpt Mode Pie Menu where you can find access to all of QuickDeform's Sculpting tools

QuickTools Pie Menu

Alt Q

If you have installed the other QuickTools you will find shortcuts to some of the most used tools in here

Mirror/Array

Ctrl X

Create a helper Gizmo. Choose Axis by clicking on the corresponding visual guide

Following tools are available only after launching tool

Mirror

1

Radial Array

2

Linear Array

3

Parent

P

Parent the helper empty that is created to the object so the Mirror doesn't change if you move the main object. This is only relevant if you are using the Mirror/Array in a mode that requires a helper empty

Origin

V

Toggle between Object or Cursor Origin

Space

G

Toggle between Global or Local Space

Add Axis

Shift LMB

Add Axis to Mirror/Array

Bend

Ctrl Shift B

Create a helper Gizmo. Choose Axis by clicking on the corresponding visual guide and drag to Bend

Following tools are available only after launching tool

Major Axis

Q
Match the Major Axis to your object's longest axis to ensure proper orientation when bending
Use the gizmo in the axis you would like to bend around, and if it doesn't look right, remember to switch the Major Axis
In some cases you may want to apply the rotation of your object before bending

Bending

1

Taper

2

Twist

1

Stretch

1

Major Axis

Q

Depending on your objects orientation and its rotation values, you may need to toggle this option to begin bending properly along a specific axis

Origin

V

Toggle between Object or Cursor Origin

Space

G

Toggle between Global or Local Space

Solidify

Ctrl Shift Q

Add Solidify modifier to your object and set the thickness

Tubes

Ctrl Shift T

Converts your selection into curves (if necessary) and adds thickness
Use a custom curve profile via selection or the Pie Menu

Smooth

Shift E

Add Smooth modifier to your object

Grab

Ctrl Shift G

Combines some of the functionality of the sculpt grab brush with the convenience of soft selection, all while being in a simple tool that lets you change the relevant settings without having to leave object mode Turn Voxel Resolution above 0 in the QuickDeform Pie and Grab will automatically remesh after every LMB press, which makes for a very interesting design tool reminiscent of using Smudge with 100% strength in Photoshop

Following tools are available only after launching tool

Radius

F

Size Radius

Ctrl G

Falloff Radius

Q

Smooth Mesh

S

Extract

Ctrl E

Sculpt Mode Only
Takes current mask and extracts it while cleaning everything up for you, switching all of the modes automatically, and letting you set the depth visually. Hold Ctrl to leave it as a 0 depth flat plane

Pivot

Ctrl Alt G

Creates a gizmo to easily edit the pivot of your object

Axis

Enable one of the checkboxes in the tool panel or pie menu if you just want to snap the pivot to the axis without using the gizmo`

Following tools are available only after launching tool

Project

W

Project cursor position onto object and set that location as the new Pivot

Loft

Ctrl U
Make Solid

Will close off both sides of the Loft with faces to make a manifold solid object

Select a Curve then activate the Loft
Inside the tool select the curves in the order you would like to loft them. You do not have to press Shift to add to selection, it will add the active object to selection automatically. Do not use a bounding box select, you must select one by one in order
Confirm to Procedural Loft between selected Curves

Lattice

Ctrl Shift X

Create a lattice modifier and fit a lattice object to your shape, even if your object has been rotated and the transformations have been applied

Following tools are available only after launching tool

X Divisions

Q

Y Divisions

W

Z Divisions

E

Interpolation

C

Linear or Smooth interpolation

Align

V

Local Align will use the Objects orientation Best Fit will attempt to create the best possible fit for the Lattice around your object. Use this if your object is heavily rotated and has had transformations applied

Voxel

Voxel Remesh

Ctrl R

Instant Voxel Remesh in any mode, not just sculpt!

Voxel Remesh Resize

Ctrl Shift R

Voxel resolution selection ui and then instantly remesh when you confirm the size, which is much nicer than having to remesh manually after selecting the size every time

Voxel Remesh Resize Mod

Ctrl E

Same as Voxel Resize Remesh but will create a Modifier for the Voxel Remesh instead of just applying it

Voxel Smooth

Ctrl Shift E

Resize, create Remesh Modifier, and then create a Smooth modifier on top of that

Bevel

Add a Bevel modifier to the selected object

Slice

Cut up the geometry into squares with specified division amount. Great for taking a QuickShape object and adding some geometry so you can do a proper bend/lattice deformation

QuickDeform Pie

The QuickDeform Pie Menu contains a lot of tools that were accessible by hotkeys, so I won't cover them again here. I will just cover the stuff that is unique to the Pie

Voxel Resolution

Set the Voxel amounts here to be used by the Voxel Remeshing Tools

Smoothing Amount

Set the Smoothing amounts here to be used by the Voxel Smoothing Tools

Voxel Modeling

Make Voxel Object
Apply Voxel Object
Duplicate Voxel Object
Merge Voxel Object
Delete Voxel Object

The Voxel Modeling workflow in QuickShape and QuickCurve can be replicated on any existing object by using the above tools. See those docs and videos for more info

Decimate

Easy quick access to 50% 70% and 90% reductions via Decimate modifier

Procedural UVs

Create a QuickTexture style Procedural UV setup

QuickDeform Sculpt Pie

Symmetry

Symmetry within the QD Sculpt Pie is an improvement over regularly activating symmetry in sculpt mode because this will persist for ALL objects as opposed to having to turn it on for every single object

Brush Settings

Access to commonly used settings

Textures

Loads textures from the library location specified in the QuickDeform Preferences Use the selected Texture as an Alpha on your brush

Use Texture As Stencil

Use the selected Texture as a Stencil instead of an Alpha

Voxel Resolution

Voxel Upres 10% 30% 50% Voxel Upres (Double) Voxel Downres (Half) Instead of messing with the hard to predict results of the Blender Voxel Resolution values, Upres or Downres your object by these preset amounts

Convenient Sculpt Shortcuts

Dynamesh  
Faceset From Mask  
Reset Facesets
Visualize Facesets
Multires

Brushes

Access to commonly used brushes, including some custom ones, with good preset settings

Tips

  • Press the hotkey and then release to begin changing the setting, confirm by pressing the left mouse button
  • Hold Ctrl/Alt/Shift to adjust values slower or faster while changing a setting
  • If you are having an issue with Bend, make sure you have changed the Major Axis via 'Q' hotkey!