QuickAssembly 2025 For Blender 4.3
Improvements
Curve Array can use point size from Curve
Damage Seed
Scatter support for Weight Painting
Radial Array in any direction
Bug Fixes
New Features
ImageToMesh
QuickAssembly 2024 For Blender 4.2
Improvements
Default Scatter values now set to 0 to fix crashing at old default value of 1 in cases of large scene scales. Remember to set the Density Max value higher than 0 to see the scatter!
Bug Fixes
Remove Material on Snow
Volume Scatter
QuickAssembly 2024 For Blender 4.1
New Features
Random Deletion added to Cloner
Improvements
Damage
Damage Edges
Bug Fixes
Curve Array crash if nothing selected
Environment Rotation now allows full -180 to 180 degrees
QuickAssembly 2024 For Blender 4.0.2
New Features
Damage replaced with DamageEdges. This new method works on all objects and can create some very nice noisy damage based on angle settings and subdivision
Improvements
Texture Displacement will now set material automatically if it existed on the object
Bug Fixes
Randomizer losing materials
Object Scatter losing materials
QuickAssembly 2024 For Blender 4.0
New Features
Greeble Assembly
Slice geometry along chosen axis
Noise controls
Face selection probability
Random extrusion amounts per face
Inset after extrusion
Shrinkwrap Collection
Shrinkwrap selected objects onto multiple objects at once IE: your entire scene
Damage Edges Assembly
Material support added to assemblies
Rain Assembly comes with built in simple Rain Material
Error message pop up in case of incorrect selection
Hue/Saturation/Value controls for Environment Assembly
Improvements
Scatter
Checkbox to scatter only on objects existing vertices
Surface Offset setting, useful when scattering decals before Shrinkwrapping
Simplified Shrinkwrap
Less settings to tweak while being better and more consistent
Threshold setting to remove stretched polygons, useful when shrinkwrapping decals after scattering
Mask by Normal Direction
Fog Assembly uses pseudo world scale to set default resolution
Change Environment Assembly Texture after creation
Camera DOF Toggle
Invert toggle for Displacement assemblies
Direction controls for Texture Displacement assembly
Bug Fixes
Apply Assembly update
Curve Array orientation
Handle Assemblies on MultiUser Data
Chosen Camera settings not being applied on every new Camera Assembly
QuickAssembly 2023 for Blender 3.4
New Features
Use Vertex Color Attribute as a Mask option wherever possible
Added setting to change Radial Array Axis
Scatter V2
Option to hide/show source for scatter
Keep Source Objects visible
Shrinkwrap V2
3D Shrinkwrap controls to project base of any mesh to the surface
Shrinkwrap Displacement can now have negative values
Reversed initial direction so it shrinkwraps away from the normal
Displacement V2
Displace Along Normal setting
Mask by Normal Direction in Global Space setting
Snow V2
Coverage settings for noise breakup
New Extrude setting for depth control
Mask by Normal direction to allow snow, dirt, grime or mud effects
Fog
Turn any object into a fog volume
Control Density and Noise settings without going into the node editor
Rain
Generate 3D static rain and particles to use in your scenes
Lighting (Cycles)
Setup Area Light as an image texture projector with one click for realistic lighting
Load in and control HDRI map easily without the node editor
Camera
Create a camera and control it from the QA panel
Horizontal flip setting to check composition
QuickAssembly 2022 for Blender 3.1.2
Bug Fixes
Shrinkwrap normal direction
QuickAssembly 2022 Version 1 for Blender 3.1
Array
Linear Array
Simple Linear Array using instances for maximum efficiency
Linear Array Collection
Array will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Radial Array
Radial Array with a variety of settings using instances for maximum efficiency
Radial Array Collection
Array will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Brick Array
Linear Array with offset setting to create bricks/tiles
Curve Array
Array objects onto a Curve
Curve Array Collection
Array will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Scatter
Object Scatter
Scatter selected objects onto the active object
Object Scatter Collection
Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Texture Scatter
Scatter selected objects onto the active object based on a texture
Texture Scatter Collection
Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Volume Scatter
Scatter selected objects inside the volume of the active object
Volume Scatter Collection
Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Effects
Cloner
Duplicate the selected object as many times as you want and randomize all of the copies transformations
Randomizer
Randomize the transformation of all your selected objects
Randomizer Collection
Randomize the transformations of all objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Growth
Grow Ivy or any selected geometry onto the active object
Growth Collection
Grow Ivy or any selected geometry onto all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Snow
Create Snow on top of your selected objects
Snow Collection
Create Snow on top of all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Damage
Add some damage to the selected objects
Exploder
Explode your selected objects into voronoi chunks
Spikes
Scatter Icycles or any type of spiky geometry onto your selected objects
Proxy
Create an instanced proxy of your selected objects
Displace
Texture Displacement
Displace your mesh with a triplanar texture
Noise Displacement
Displace your mesh with a simple built-in Noise texture
Apply
Finalize your assembly with this handy time-saving tool and convert it to a regular mesh